well i posted all four of these because i did them the same day and i would like to consider them similar projects that and i hate having 100 short blog posts instead of a long hearty post. Oh and im kind of lazy.
collision detection was my first one which i ended up playing with on the last part of the game presentation last semester .hitTest ftw
we quickly moved from collision detection to score keeping mostly with the "if x is over y then points go up" .hitTest also during the score keeping we also had hit the button situations i used squids and during this i found out that you can have said buttons move so i have moving squids that when clicked either plus or minus the score.
after this i kept the same file open and made these same squids my player for music, so at this point i have the worlds most interactive mp3 player. (sad part is it only plays my story)
timer was added to my game test which is my constantly changing game file and i chose to use the dynamic text mySeconds++ type of code from the topic on the wiki.
i sitll got a lot to figure out but im starting to get the hang of this
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