Wednesday, June 3, 2009
practice makes perfect
covered basically ways to code and making it so we remember strategies to encoding this flash.
welcome to the grind house (intro)
so this one's late but intro to action script was reiterating some basics. involving changing variables and some of the easier commands
Wednesday, May 20, 2009
Moving on a path, scrolling, and sp effects
Today we worked on adding animation by using paths so the idea we went with was having us decapitate heads of stick figures and after we made the head bounce around we went right into special effects and made the head explode so that was pretty fun. the techniques are simple but it take a little animation know how to get them to work properly.
we made a scrolling background by using interaction however instead of the character moving we moved the background (sounds like the "universe moves not the ship" warp theory).
Today i also dabbled with my title screen by linking a sample level for easy st. and adding a timer.
all in all i like how we are getting more experience in flash and the class has become more regimented.
we made a scrolling background by using interaction however instead of the character moving we moved the background (sounds like the "universe moves not the ship" warp theory).
Today i also dabbled with my title screen by linking a sample level for easy st. and adding a timer.
all in all i like how we are getting more experience in flash and the class has become more regimented.
Monday, April 13, 2009
Animation, Navigation, Sound, and Interaction
I learned a good amount of code and I enjoyed my results. The part I had the most trouble with was interaction, namely trying to create a set of controls that use WASD directional keys in addition to the basic arrow keys. These keys could also count as set of two player controls. I Had already worked with sound and navigation prior to class but i feel like i have a better understanding of how that works. i also learned all be it mistakenly that animations can play behind an interaction so ithink im ready to start this game.
Monday, March 30, 2009
Dooodling in flash
well I've worked with drawing in flash before this class-- as stated before-- and between the pen tool and pencil tool I prefer the pencil tool I feel like I have more control drawing shapes, however I like the line and shape tools more than the others, so far I finished animating a loading screen and I basically free handed shapes
Monday, March 2, 2009
Prototype follies
Well during the stages of paper prototyping my idea altered from the run your own school game to Lawnmower Madness which is similar to Paperboy object of the game being to mow lawns for a high score and best time. the idea was a joke that i had on the back burner and when i decided that the school funding game was too hard i made lawnmower madness my game. the educational value will be business, decision making and of course facts about grass.
the paper prototyping made me really understand how to assess how many possible sprites and grounds even options could be used in a seemingly simple game certainly takes a higher level of understanding and possibly i might return to the school idea some time.
the paper prototyping made me really understand how to assess how many possible sprites and grounds even options could be used in a seemingly simple game certainly takes a higher level of understanding and possibly i might return to the school idea some time.
Wednesday, February 11, 2009
FLA SWF
Roughly I used skills that I learned in Art 219 to work in flash and today we worked on determining gaming 2 class durring the summer and how to start our paper prototyping.
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